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- global gMonitorObj, gBioValue
-
- on mouseEnter me
- set the member of sprite the currentSpriteNum to "Plunger Hilite"
- end
-
- on mouseLeave me
- set the member of sprite the currentSpriteNum to "Plunger Out"
- end
-
- on mouseDown me
- puppetSound(3, "Button Sound")
- set the member of sprite the currentSpriteNum to "Plunger In"
- end
-
- on mouseUp me
- ResetMonitors(gMonitorObj)
- set the visible of sprite 24 to 1
- updateStage()
- set gBioValue to 0
- set the member of sprite the currentSpriteNum to "Plunger Hilite"
- set the blend of sprite 24 to 0
- set the ink of sprite 24 to 36
- set the foreColor of sprite 24 to 225
- updateStage()
- set the member of sprite 24 to "Are You Sure"
- set x to 0
- repeat while x < 100
- set the blend of sprite 24 to x
- updateStage()
- set x to x + 10
- end repeat
- set the visible of sprite 75 to 1
- set the visible of sprite 76 to 1
- end
-